Sunday, July 1, 2012
About Youtube Commenting
Wednesday, April 11, 2012
Cyborg: When humans become media
Tuesday, April 10, 2012
Music streaming services – a new era of music distribution?
Art and Literature in the Digital Age
The digital age has had an incalculable effect on human interaction, communication and creativity. Despite the dangers to privacy, copyright and other potential downfalls to digital new media, it nevertheless opens countless opportunities for artistic enterprises. As Walter Benjamin said in 1935, mechanical reproduction liberates us from the control that others have on how we view art, and from the engineering of consent by those with an agenda that control the media. It provides a medium for people to view and produce art on their own terms, and this is being exploited in many different and creative ways.
Take one of the oldest forms of communication - the art of storytelling is being completely reinvented by media such as video games. They were originally marketed as pure adolescent escapism, and that stigma still attaches itself to them today. But many developers are pushing the boundaries of gaming to incorporate an artistic vision through the narrative, the aesthetics and the gameplay. Some examples are Loved, a very simple-looking platformer that’s beauty lies in its inherent meaning, whatever the player interprets that to be. It encourages the player to question their own actions and the nature of authority. On the other hand, Coma is a very aesthetically-pleasing casual Flash game, but it’s equally clever. This creative artistic vision is not just confined to indie games, however: one of the most popular games of recent years is Portal, ostensibly a first-person shooter science fiction game. But underneath that it’s so much more. There have been many interpretations of this game as a piece of art, including a feminist critique of the game and the FPS genre. And these are just some examples from the vast, diverse and ever-growing repertoire of video games, one of the fastest-growing industries in the world today.
The generativity of PCs that Zittrain writes about is also part of the artistic value of digital media. It means that ordinary people, with a basic grasp of technology, can manipulate it according to their own creative needs. PCs and internet games are open to tinkering and modification (shortened to ‘modding’ in the gaming world). Games such as Minecraft are being modified to mimic other pop culture phenomena (like Pokemon, below) and redistributed for free. Another example of this type of activity is Machinima, whereby ‘Machinimists’ use video material from games to create films.
But digital art isn’t confined to video games. The potential uses of new media as a creative medium are virtually endless. Take poetry, for example. Firefly is an example of an interactive poem, as strange as that sounds. It begins as a simple six-line poem, but each line can be interchanged with six other lines that either change, contort or enrich the meaning. Again, the interpretation is subjective.
If you were a fan of Goosebumps books when you were younger (or maybe you still are…) might remember the ‘Give Yourself Goosebumps’ range. The books gave readers the option to dictate the actions of the protagonists in certain situations, sending them to a different page and on a different narrative depending on what choices they made.
This type of interactive narrative has been developed into something rather more sophisticated on the Web. Interactive fiction is becoming a genre all of its own and lends itself particularly well to the thriller or mystery literary genre. It gives the reader a deeper sense of immersion and an agency to influence the course of the narrative.
All in all, the internet and other digital new media harbour a diverse range of creative art that take advantage of its unique capabilities. But the material we can observe today is just the tip of the iceberg, as there is much more potential in these media for innovation and creativity, which hopefully we will see realized in the future. These media are extensions of ourselves, and the ways in which we enhance and exploit them for artistic purposes will probably also prove that, as Marshall McLuhan said, ‘the medium is the message’.
Monday, April 9, 2012
Right wing extremists – the pioneers of the Internet agitation?
widespread panic overcame the Polish media system. “If the Internet users decided, KNP
[marginal right wing libertarian party] would win the incoming election” – this statement
was made the headline of the day in many radio stations, internet portals, newspapers
and television news-channels. This exaggerated headline carved for the vacation-season
obviously cannot be taken as a serious material for analysis of the voting preferences in the
country but it shows how efficient can be the activity of many small parties and marginal
movements in the Internet.
The final conclusion of this piece was made after comparing the fan bases of the party-leaders
on Facebook. Janusz Korwin-Mikke, the controversial leader of KNP, is the unquestionable
winner of this contest with 81 thousands of fans – just to compare: the second popular
politician is left-wing populist Janusz Palikot (popular among young voters – supporter
of cannabis use and gay marriages legalization) with 30 thousands. The governing Prime
Minister Donald Tusk gathered only around 8500 followers (which is still better than the
opposition leader JarosÅ‚aw KaczyÅ„ski with 18.000 likes for “I DON”T WANT HIM AS A
PRIME MINISTER”).
What is curious, Janusz Korwin Mikke, appearing to be the most popular Polish politician
(as far as facebook is concerned), unsuccessfully tries to get elected since 1992 – starting in
every election: parliamentary, presidential, to the European parliament and even for mayor of
Warsaw. He is a strong supporter of ultraliberal economical policy based on thought of Hayek
or von Mises and a natural-born showman good in public appearances: always wearing his
bow-tie and fancy suit, often compares Obama to Hitler, insults homosexuals or proves that
women are genetically less intelligent than men. His consequence and controversial, vivid
articles as well as speeches are things to admire, but he fails as a real politician and is simply
unelectable.
He still managed to gather a huge group of committed supporters that are active (many
would say overactive) in almost every social network, discussion list or portal concerning
politics. “Dzieci Korwina” (Children of Korwin), as they are often called tend to post a
massive amount of spam before every election – the most visible example of their activity
was the situation on wykop.pl (which can be described as a Polish version of reddit) – the
administration had to create a filter allowing users to get rid of the political content because it
became impossible to enjoy the site in a normal way.
There is no doubt that thanks to the loudest, most active and numerous group of fans (or even
fanatics), Janusz Korwin-Mikke has become the most visible Polish politician in the Internet
(“The President of the Internet” – as one headline calls him). Despite the huge effort of the
party members and other supporters, he can’t compete with the other politicians in the real
world - he never crossed the border of 2%.
The activity of the unpopular, marginal and sometimes extreme movements in the Polish
Internet is much bigger than this one party. It can even be said that all these groups form
a different medial reality – with new heroes, topics, trends and discourse absent in the mainstream media. Tens of websites, such as rebelya.pl , autonom.pl (“modern nationalism”),
nacjonalista.pl, blogging platforms (salon24.pl and blogpress.pl), discussion forums, groups
on facebook etc – all these sites talk about ultraliberal economical ideas, threat of Islamic
expansion, international governmental plots against our freedom, fight against progressive
ideas, protest against abortion, gay rights etc. The whole community is well-organized and,
for instance, played an important role in anti-ACTA protests in Poland. However, there are
also dark sides of the whole process – the most known is so called “redwatch” – website
created by some neo-Nazis which is a huge database of left-wing activists and supporters
with their names, addresses and pictures. The authors blatantly encourage viewers to insult
and even physically assault those people. There were many attempts of the authorities to
block this website, but it has been moved to a server in some exotic country where it exists till
today.
The Internet is also a chance for professional journalists engaged in promoting just one party
and therefore having troubles with finding a work in traditional media. Some of them run the
portal wpolityce.pl – consisting simple pieces of news from agencies and in more important
part – opinions of different authors (both journalists and politicians). The content of those
differs strongly from every other medium on the market – the main themes and topics are
presented from the point of view of the main opposition, catholic-conservative party. The
tests mostly concern the Christianity being threatened by the secularist government and
European Union and alleged assassination of Polish president during the plane crash in 2010.
The website had some financial problems but managed to overcome it in quite original way:
there was an online shop created, where the most committed supporters can buy bags, cups or
calendars with the logo.
Growing popularity of all these websites proves that the Internet is a unique opportunity for
various niche movements and groups to gain publicity and popularize their ideas without
expensive campaigns or favorable opinion of the main media enterprises. Web 2.0 and social
networks have a huge marketing potential and above examples show it’s really easy to gain
attention. The question is how to use it in gaining votes of the users, and why the other,
mainstream parties don’t even try to seize this opportunity?