Tuesday, April 22, 2014

Life-sharing for $1 billion

Life-sharing for $1 billion

The signifacant event happened in the media world a week ago. Facebook bought a popular photo-sharing service Instagram for an enormous sum of money of $1 billion in cash and stock. How can free mobile add cost such an incredible sum and why Marc Zuckerberg has decided to buy this very simple service? Let us look into phenomenon of Instagram itself and define the resons of its growing popularity.
First of all, we need to admit that the base of Instagram is a pictire. The pictire which has won the text. Stanford University graduates Kevin Systrom and Mike Krieger who launched a new iPhone application are supposed to be the first who meaningly and on purpose turn an amateur photography in the mean of social communication. The creators think Instagram is not about sharing photos but about the people who do it.

Secondly, Instagram could be considered as the last point of evolution(or dergradation - it depends from which point of view we will consider) of the social media, well and in detail described by Google veteran Elad Gil. Its main charesteristics:
1) information transmission by photos or pictures. We has entered into the "screen epoch" and it's no reason to write if we can share our information or emotions faster and brightly with picture. Several years ago society was confused (обеспокоено) with real communication being replaced by online one - people preferred to text massages and forgot how to speak. Nowadays young generation is too lazy even to text messages or to organize an event in facebook conversation. Instagram users communicate through photos. You don't need to tell your friends you are going out this evening - they will understand it by your new pictures and join you in a bar (you put a location near photo). People even started to write an announcements or invitations in the поле message, then make a screenshot and post it. 
2) photographical information could be interpreted as more honest, sincere and democratic one 3) photography wipes language and cultural barriers - not every person can explain himself with words, but everyone can show what he sees through camera lens 4) "button communication" - the way from an emotion to a post takes few seconds as a result of pushing of several buttons 5) "social content curation" - content isn't lost in a public newsfeed, but is being structured automatically and creates a visial portrait of user's life. What was aimed in the beginning to become popular with new so-called hipster culture and "visual generation" now is conquering older generations and other social groups. Recently launched Android add was updated by more a million people during first 24 hours. Moreover, success of new photo-social network Pinterest is connected with its popularity with american housewifes.
Thirdly, Instagram is a perfect mean for "popular", easy-understood creative work. Let us imagine a service for sharing other types of creation such as poetry. Poetical Instagram - user writes key words of his poem, choses style filter, pushes the button and his followers can read his piese of art automatically generated with Shekespeare, Biron or Bodler style. However, nowadays there is no service which could replace a real compostion work. Fortunately. While photography appeared as the best sphere to satisfy the mass demand of popular amateur creation. The phenomenon of mobilography has been already known and desribed, but a new option appeared now - filters. Scientists and phsycologists defined this as "technologisation of creation process". The simplest regular shot after passing through filters appears as independent piece of art, result of creative work. 
It causes a lot of dicussions and contraversions. On one hand, a photo-sharing add and its numerous copies are catastrophically increasing the quality standarts and are killing the market of professional photography. On the other hand, there people who are sure it made the photography more available and destroyed "sacral process" of taking photos.
Moreover, according to phsycologists instagram filters appeared to be popular because they can be used as means of efficient embellishment of reality. Photoservice hepls to satisfact a mass neccesity to present their life better that it is, to seem and not to be, to make people think what you want.
The last and very important point - the elitism of Instagram. However, it's in the past now. After appearing the add for Android started the angry discussions about marginalisation and future degradation of the service. After the transaction between fb and insta some users deleted their accounts - it was a riot of very early iphone add users who made this service mass and cult.
One of the main reasons of instagram popularity - the image of elitism, selection and mass unavailability of service which cultivated by marketers on purpose Obviously, the key role played a choice of the first platphorme - Apple with its closed ecosystem, expensive gatgets, very loyal and estetic audience. When the amount of users became more than 10 millioms they understand Instafram can easily go over every platphorme. This fact proved the later service development. To pack very simple and free product into glossy cover and to make it so professionally that it would determine the matter - very difficult deal.
According to one of the versions the formers of instagram had an opportunity to launch an add for android, but they delayed it on purpose and did only after an agreement with fb - being afraid that an image of selection would be lost within the pics of Android users.



Friday, April 18, 2014

BEING A POKÉMON MASTER EASIER THAN NEVER



On Monday 31st of March a YouTube video was spread all over the world through Google Maps official account with the following message:

"Dozens of wild Pokémon have taken up residence on streets, amidst forest and top mountains throughout Google Maps. To catch 'em all, grab your Poké Ball and the newest version of Google Maps for iPhone or Android. Then tap the search bar, "press start" and begin your quest. And, follow Google Maps on Google+, Facebook or Twitter for hints and tips for the most dedicated trainers."
According to the video, anyone can use their smartphones to track down the entire world’s Pokémon using Google Maps app to find the Pokémon location and their camera to see them in different parts of the world through 3D reality.

Google had incorporated its map app with one of the biggest franchise in entertainment: Pokémon; making possible for everybody to earn the title and become a Pokémon Master only by using a smartphone or tablet with Android or iOS device.

The reason? April Fool’s Day had already arrived in Japan. Google, Nintendo and Pokémon developed Pokémon Challenge as an online joke.

To play it, you only need to launch the Google Maps app ant tap the “Search” option, and it will appear a new “Press Start” option with a blue Pokéball icon. Once you start, you will be bounced to the Pokemón Lab, located in Switzerland. To catch the Pokémon, you should swipe around the map and you will see some creatures appear; once you have found one, you can catch and add it to your Pokédex for safekeeping. Also, you will be able to see a list of all the 150 Pokémon, and the characteristics and abilities of the ones you caught.

Only a few hours after the launched of the video a lot of online articles and news about the Pokémon Challenge appeared in different websites all over the world, encouraging people to download or update Google Maps app and start playing. As the time passed, online communities created blogs and forums to share the location of all the 150 Pokémon; some of them even talked about the 151 Pokémon- Mew- who only appear when you catch the other 150 first.

The process of sharing information that only few people have in order to fill the empty spaces of a bigger puzzle of information is known as collective intelligence. This process is characteristic of the participatory culture that exists nowadays, where the role of producer and consumer of media content is no longer passive and specific. The audiences are interacting together sharing different kind of content through all the media platforms, collaborating between each other and extending the available information.

As a result of this process, the ones who could not found the 150 Pokémon by their own were able to find them using the information that others shared on internet before; making easy for them to become a Pokémon Master.



Pokémon: the beginning

Pokémon started as a video game developed by the Japanese company Game Freak and distributed by Nintendo. The word Pokémon is the result of the combination of ‘Pocket’ and ‘Monster’, and it is used in all the products of the company.

After its great success it became one of the biggest gaming companies in the world, and got into new entertainment industries such as television, film, board games, toys, clothes and others. One of the most famous products is the television cartoon named “Pokémon: Gotta Catch’em All!”; where only existed 151 Pokémon, nowadays there are more than 700 Pokémon.

Pokémon Challenge and popular culture

As a result of its success Pokémon characters have become international icons. They appear like puppets in parades and shows in other countries besides Japan, also they are used as decorative furniture items which are sold in special stores, and there are two amusement parks of Pokémon. Additionally, different Pokémon characters have been mentioned in other television shows such as The Simpsons, South Park and others.

Even a lot of years after its creation, Pokémon Company is still rising in the market and creating more and new Pokémon for the television cartoon and the video game; wining more fans of different ages all over the world which each one of its entertainment products.

The launched and great success of the Pokémon Challenge is an example of the continuing popularity of Pokémon. Even when the game was only available for a few days, it was played for millions of people of different ages, including the older generation who plays the video games and the new generation who watches the television cartoon. The only requisite was having Google Maps app in their smartphones and following the official social networks of the companies in order to get clues about the location of the Pokémon.

Instead of replacing old media platforms for the new ones, Pokémon, Nintendo and Google Maps absorbed each other strengths to finally create a unique entertainment product: Pokémon Challenge, and make the game available for lots of people through a new tool.

This is an example of the media convergence that characterized our society nowadays. The new technologies create the possibility to share and extent media content through different media platforms without eliminating the old ones. Instead the content is converging in specific platforms, which are selected because it represents an advantage to share the content property.

Extension to other entertainment industries and the possibility to create new franchises in other places apart the location of the company’s headquarter are pushing media companies to embrace convergence if they want to rise in the market and get to more people.

Pokémon Challenge is an example of how the new media brings popular innovation.



Bibliography
NINTENDO LIFE. Whitehead, Thomas. Google Maps Laucnhes a Pokémon Challenge. (http://www.nintendolife.com/news/2014/03/google_maps_launches_a_pokemon_challenge)

Pinterest: Board-ening Your Horizons


When I first heard of Pinterest, someone was referring to it as "Google images for girls."
It took awhile for me to jump on the bandwagon, but when I did, the appeal was instantly apparent.
It also became apparent that "Google images for girls" was an inadequate description. 

Pinterest, in essence, is a visual discovery tool.
Users explore and organize various interests by saving "pins" to "boards."
Pins are images. Many are linked to websites where you can find more information pertaining to the picture.
Some don't link to anything, and others are simple, user-generated j-pegs. 
Boards are categories in which users save related pins.
These categories can have wide scopes ("Truth") or specific purposes ("Wedding Ideas").
Users can also choose to "follow" friends and strangers alike, giving them access to other users' pins. 

Below, you can watch a short video of how it works.


Pinterest gives users an aesthetically-rewarding way to learn more about their interests or perhaps find new ones. 
For example, the majority of food-related pins are linked to websites where the recipe is written. 
When pinning a picture of lemon poppyseed pancakes, a user has the option of annotating the pin. 
That is, he or she can write a short blurb about how wonderful or awful the recipe was. 

The numerous and varied nature of the web sources that Pinterest is built on is in itself a foundation for collective intelligence. 
When you add in a touch of social networking and annotating capabilities, you have a buzz of information sharing. 
Obviously, it is not possible for any one person to learn everything.
However, with this platform, a user can learn from multiple sources in one scrolling session, and the wealth and richness of those sources is made possible by the input of many other users.
The sum contribution of multiple users creates a compilation of knowledge much greater than that of an individual user: thus, the very definition of collective intelligence.

Pinterest has already become a popular way of gathering inspiration and information in the process of planning anything from hiking trips to weddings.
Collective intelligence via easily consumable bytes provides Pinterest with a plethora of possibilities. 

The Internet is a vast horizon of information.
Pinterest gives people a way of broadening it pin by pin.

Well Forgotten Old

Only sixty years ago when our grandparents were young media was mostly the tool for getting news. People did not have immediate connection with each other: they just walked, wrote letters, in emergency used telegraph, read books and magazines, listen to radio and vinyl records, collective intelligence was rare and had different forms. Is it all gone?

Letters


Letters appeared when people invented writing. Initially they were more like our stickers “Don’t forget something”. With development of writing letters become important source of getting news, most important (for example, from imperator to nation) were read out loud on main squares of cities. Invention of radio substituted such kind of letters, invention of phone and internet substituted other kind of letters. However, more than 1300 localities with 500-10000 people in Russia still don’t have mobile and Internet connections. They have to write letters or travel to exchange opinions with friends.
In the second half of the 20th century sending letters with opinions or complains to magazines was very popular. Some people still do it, but the majority of letters have an informative, business nature. With popularization of the Internet people stop writing letters, and now they have more intimate character. To get a paper letter from your friend is something very unusual, surprising, and pleasant. I’ve got only two letters in my life, and the last one was several months ago.
Letters stop have its role in collective intelligence, sharing news with a public, but get new, more intimate and less media status.  

Telegraph


Although the first telegraph was invented in the second half of the 18th century, it started to be widely used only by the end of the 19th century. It works faster than delivery of letters, but wasn’t cheap. Thus, people used it much rarer than the phone now. If e-mail is development of paper letters, than from the users’ point of view I think that answering machine is kind of successor of telegraph. It also gets sound messages (for telegraph message people usually dictated the text to the worker who then sent it). Answering machines are not really widespread in Russia, but if old people want to leave a message (for people who live in a different city), they go to post office and use telegraph.

Books and Periodic


Reading is one of the most important parts of education and personal development. People evolve and books with them. Old massive books transform to smaller lightweight, and then in electronic books where you can have several books in one device. Magazines changed with books. Electronic versions of books and magazines win competition, but paper copies heatedly fight for a place on readers’ bookshelves. While children aren’t used to use electronics for reading, publishers print lots of children books. It is one of the most important targets for them. Magazines in Russia offer readers not only paper materials, but also some gifts. Magazines like “make your collection” use TV advertisement the most. For example, this magazine offers you to collect minerals, semiprecious stones.

Paper materials are not going to disappear.

Radio and recorders


Music also moves to the Internet, even radio. In previous century people bought records and device for playing it: gramophones, tape recorder, cassette player, CD player, MP3 player. Now they can buy it in the Internet and play on their computers. Moreover, property rights are quite invalid in Russia, so it is possible to freely download almost all you want.
In Vkontakte, Russian network, you can find even apps such as radio of Moscow Institution of Physics and Technology. Many people listen to radio in their cars, so it is still popular media instrument. I remember ten years ago radio was alarm clock for me: I woke up when translation started, near 7am. 

My grandmother, despite she has TV, still use it for getting news. To be honest, only in the kitchen when she cooks where she does not have TV.



Our grandparents are going to save old technologies and make them popular in next generations who’ve never seen them. I believe that, maybe, next fifty years clubs will appear which will use old technologies.

Progress or not: Two examples of Convergence Culture from Denmark

On www.youtube.com you can hear a then four-year-old boy called “Oliver” tell how his grandfather among other things sexually abuses him.

By going onto www.facebook.com you can join a group by the name “Help Oliver NOW!!” if you believe he is telling the truth and you want to support him. On www.skrivunder.net you can use your signature to try and make a difference that way. On www.caremaker.dk you can donate money to help the cause.

The sound files with “Oliver” have been listened to by more than 20 000 people and the Facebook group has more than 7000 members. Around 4000 signatures have been collected as well as around 28 000 CZK.

It is “Oliver”'s mom who has the custody over “Oliver”. It is the child's father Kim Buch-Madsen who has recorded his son on tape. It is also him who started suspecting that “Oliver” is being abused and he has been the main force behind the cause. Kim Buch-Madsen criticizes the authorities and says that their case work has not been good enough.

When Henry Jenkins focuses on shared problem-solving in an online community, he writes that collective intelligence refers to an “ability of virtual communities to leverage the combined expertise of their members. What we cannot know or do on our own, we may now be able to do collectively” (source: Henry Jenkins: Convergence Culture: Where Old and New Media Collide, p. 27).

In this case the most active people have divided themselves into groups. The different platforms have then been used to for example get in contact with social workers, teachers and policemen. The strategy is to use their assessments to strengthen the cause, to inform the group's followers and to get in contact with and/or influence politicians and different media. 

Hjælp Oliver NU!! on Facebook. It is Kim Buch-Madsen on the right and Manu Sareen, the Danish social minister, on the left (photo: Facebook).

Kim Buch-Madsen has been able to tell his version of the story several times in traditional media. For example multiple times in BT: 1, 2 and 3 and in a program at the radio station Radio24syv 

The authorities and the police disagree with Kim Buch-Madsen. According to them there is no signs that the boy is unhappy, no prove that he has been abused and therefore no reason to remove him from his mother. 

The local authorities have set it as a target not to let the accusations stand unchallenged. Some of the arguments have been that the community's actions are hurting a little boy and other people they - the members of the community - have never met or spoken to, and that “Oliver” has told the police that he made the accusations to make his father happy (source: http://journalisten.dk/pest-og-kolera).

The local authority - Gladsaxe Kommune - answering Kim-Buch Madsen on Facebook. They write that "Oliver" is doing fine, but that he is starting to think more about the situation as he grows older (photo: Facebook).

Another community that is active in order to change something they find unjust is “Klemte Borgere” and the campaign “Sygt Valg i Aalborg” (it can be translated into Sick/Wrong/Boring Election or Choice in Aalborg). 

According to them their municipality - Aalborg - violates legal rights for sick citizens who have lost the ability to work. The community was especially visible during the local election in Denmark in November 2013 and their Sygt Valg-Facebook page is continuing to be active. Their aim is to share knowledge, cases, experiences and skills to put their cause in focus, hold the municipality responsible and get them to change.

The main communities are https://www.facebook.com/sygtvalg and http://www.sygtvalg.dk/. By the use of for example case stories on the homepage, handing out very direct materials, commentaries, a manifest and demonstrations they have managed to get several politicians to react. More traditional media focused on their cause several times and in that way they have influenced the agenda.

Material from Klemte Borgere. "Vote again for the alderman if you are healthy enough", it says (photo: www.sygtvalg.dk).

“Klemte Borgere” was - perhaps not surprising - criticized by several politicians, but the man, who worked as a journalist as well as being responsible for the groups way of communicating, won a journalistic award for his efforts. After receiving the award he expressed how insecure he had felt making a campaign while working as a journalist at the same time. He added that it would have felt more right to win it for traditional journalism (source: http://journalisten.dk/vinder-journalistpris-politisk-aktivisme).

Although both “Hjælp Oliver NU!!” and “Klemte Borgere” would probably always wish they had been more successful, it is two examples of the quite powerful possibilities of influencing agendas that journalists or other people - the people formerly known as the audience - have today.

Old consumers/new producers use the possibilities to break into more traditional media, make people active in the process and see how their content spread (relatively) fast from page to page from media to media.

It is changing the old rules/borders for activists, authorities, journalists “on both sides” and for all the people around them. A lot of things are happening today that would have been hard to imagine just a few years ago, and the current development can be both good or bad.

The ideal journalist's (or the idea of his or her) role - the objective journalist who “filtrates” information and chooses between right or wrong - has certainly been weakened. Such a filter does not exist in the same way. Instead people who are no longer just an audience act. That can be a good thing, but things perceived as progress are sometimes overestimated.

The old social communities are breaking down, says Pierre Lévy, and he believes that there will emerge a new sort of political power and “sees ... knowledge communities as central to the task of restoring democratic citizenship” (source: Henry Jenkins: Convergence Culture: Where Old and New Media Collide, p. 29). He calls his model of collective intelligence an “achievable utopia” (source: Henry Jenkins: Convergence Culture: Where Old and New Media Collide, p. 29).

But although the changes are not complete, people are likely to use new tools or opportunities in many different ways - and access to internet communities or the possibility for a former audience to no longer be an audience does not in itself guarantee better communication or more equality amongst people. It does not prevent 10 000 from being just as wrong as 10 people. Neither does it necessarily make life more simple or people more intelligent or well behaved. Perhaps the outcome will be the opposite.

Thursday, April 17, 2014

The Cosmonaut: Spanish Transmedia



During the last decade, stimulating achievements in technology and new forms of communication have brought an unprecedented development to the ground of artistic creation. Regarding the design and promotion of entertainment products (films, books, video games,...), the verdict seems clear: the traditional narratives have become obsolete. Just as the different channels of distribution have experienced a deep diversification over the years, the way in which the content is presented has also suffered strong changes. New narratives and platforms seek to involve the public in virtually infinite stories, which are constantly enriched by many different ramifications. The outputs are getting more complex, the fields are broader and the future still boundless, but the concept is nothing new: we are talking about "transmedia storytelling".

The idea was developed by Henry Jenkins, Provost Professor of Communication, Journalism, and Cinematic Arts and one of the major scholars regarding the field of Convergence Culture. Jenkins introduced the term on his essay “Searching for the Origami Unicorn” (Henry Jenkins: Convergence Culture, pp.93-108), defining the transmedia storytelling as a process where the integral elements of a fiction are systematically dispersed across multiple delivery channels, in order to create an unified and coordinated entertainment experience. Thus, each medium has its own unique contribution to the development of the story.




Beyond the creation of complex artistic universes, the transmedia narrative opens the door for huge opportunities of promotion. From viral marketing campaigns, spread through several different platforms, to the total involvement of interested audiences, which become the actual promoters of these projects. Furthermore, since different extensions of the same story are placed in clearly distinct media, this can attract greater types of public, filling different segments of the market. All these benefits have been explored by the entertainment industry all around the world, which finds in Transmedia Storytelling a new creative horizon and a profitable model of business.

Experts on the subject maintain that one of the pioneering experiences regarding Transmedia narrative was "The Matrix", by the Wachowski brothers. It all started in 1999, with a successful movie that brilliantly set up a specific universe of references and innovations. Soon after, this "cosmos" kept on growing with subsequent films, comics and numerous video games. Throughout this prolific landscape, and contrary to what skeptics might think, viewers did not attend a constant repetition of the same themes and plot, but these were increased with new characters, situations and storylines. The inquisitive viewer could not acquire a complete understanding of the narrative by just watching a movie, therefore, he must delve into the multiplying ramifications of the universe.



What at that time seemed strange and eccentric is nowadays a consummated reality. We can talk about several examples of Transmedia storytelling all across the globe (from modest independent movies to the biggest commercial franchises). Although most of these projects still limited to the American media landscape, it is not difficult to find some remarkable cases overseas. Here in Europe, the Spanish precedent stands vividly among others, not only because of the structural innovation of its projects, but also regarding their original strategies of production (through collective financing and participatory creation). Among several examples, there is one case we must highlight:

The Cosmonaut (El cosmonauta)

It is the biggest and most successful transmedia project produced in Spain, an audacious science-fiction movie directed by Nicolas Alcala and released in 2013. 

The story is set in the Soviet Union, during the turbulent years of the space race. It begins in 1967, when a couple of young friends, Stas & Andrei, start their training as cosmonauts. During the process, they will be involved in dangerous political intrigues, power struggles and some of the biggest technological achievements of the 20th Century. They will also meet Yulia, a telecommunications engineer with whom they will establish a deep friendship, always teetering on the verge of love.

“A film made by more than 5000 people”. 


"The Cosmonaut" is a notable piece of work, not only because of its approach and narrative, but also for its innovative funding plan, new business model and use of Creative Commons license in its production. It has been one of the most successful projects in the world in the use of CROWDFUNDING, having raised €400.000 from over 4,500 people who have made small and medium sized donations to make the film. The production was completed through private sponsorship, merchandising and pre sales distribution, accomplishing what was initially designed as a three/stage plan.

After a year of promotion, the "The Cosmonaut" received a lot of attention from the biggest Spanish media. There were several reports about the film in various television channels across the country, as well as in different newspapers, magazines and radio stations. However, the main coverage of the project came mainly through the Internet. A great amount of blogs and websites based on new media content published promotional articles on the movie. It is also important to mention that most of this mediatic attention was generated after a two-day music festival called "CosmoNauts". It was organized as a mass event to promote the film: nine popular bands of the Spanish indie panorama played in front of an audience that, according to the organization, reached the 400 people between both days. The emerging filmmaker Nacho Vigalondo was the host of the ceremony, and the event was held in one of the most popular concert halls of the country. Although it was a mild economic failure, the organizers connect the subsequent promotional success of the movie (and its ulterior peak of sales in the online store) to the interest aroused by the festival.

In the same way, the movie distribution model was also innovative. It was simultaneously released in different platforms, in order to allow every user to choose the format they prefer, and each of them adopted distinct particularities: For instance, the release on the Internet still today totally free and in HD, while the TV distribution will have an alternative ending for each channel. A special presentation in cinemas was also designed to encourage people to go to the theaters. This was called “The Cosmonaut Experience”, and it merged elements of performance and recreation with active interaction of the audience. It is also planned to make a series of webisodes, mobile content, or even an ARG, among others. Each series of content will show its own perspective of the story, enriching the transmedia experience.


References:

-Searching for the Origami Unicorn. The Matrix and Transmedia , by Henry Jenkins (Article here)
-The Cosmonaut (Official website)

Facebook Advertising - Innovative or Inactive?


I consider myself very much a boring internet user. I don’t claim to be familiar or ‘down with the lingo’ that is associated with the high-tech and ever changing world of the web. However, I would like to claim the title of being social media savvy. Facebook, Twitter, Pinterest and Instagram; I've dabbled. They are excellent for passing time, staying connected or even self-promotion, but the one thing that I find ever so bothersome is the bombardment of so called ‘personalised’ adverts plastered on my Facebook homepage. During the inevitable un-tagging of the weekend’s unfortunate and somewhat unflattering pictures (pictures clearly sponsored by Czech beer) is it really necessary or even relevant for the latest health cereal advert to frame the side of my screen. A healthy cereal which is only considered of interest to me as I once in a rare moment of health consciousness ‘liked’ a page related to fitness. Personally, I’ve never once viewed one of these adverts and thought to myself, “Yes! Finally the product I’ve longed for! How did they know!”, so I find myself asking are these adverts affective or even accurately personalised? Or are they in fact an annoying inaccurate waste of time?

For some time now Facebook has allowed advertisers to target users with personalised adverts. The personal aspect being derived from the information given out by the user themselves. On the surface this phenomenon seems like an excellent opportunity for the savvy business; particularly as they no longer have to waste time money or effort in promoting their products where there is little interest to start with. Through the power of social media they can now contact and interact directly with those who according to computer algorithms or coding are likely to have an interest in said product. This however, is precisely where the flaw with advertising on Facebook lies. It is well documented that most people do not provide detailed personal information; if any at all. For instance, many users seek to keep their relationship status private and therefore do not display it all over Facebook; after all why is it anybody’s business? By not filling in the relationship status Facebook will automatically assume its users are single and thus need a dating website. Hence the adverts at the right of your homepage. Thanks for the help Facebook but we will find our own dates. Moreover, if you do not list where you are employed; hey presto the adverts for job seeking websites are there. Understandably, this may be useful and in some circumstances accurate; but this is not guaranteed.

Furthermore, for the aspirational internet user or in many cases the ‘hard up student’ visiting a website to view that pair of shoes or that holiday destination that you've long for is a common past time. Facebook will become aware that you have shown interest in these products and attack you with images of these desired items at the side of your page. Although, for some this reminder of what you want but cannot have may be a tool of inspiration, a driving force to get that job, or get that degree. Nevertheless, for me it is a cruel taunt, Facebook is a cruel master laughing at me, knowing that those boots will never be mine! However, let us face it, in moments of weakness we will sub come, worn down by the constant reminder posed by these adverts and buy those metaphorical boots. In this case undeniably personalised adverts on Facebook have succeeded in what they set out to do; getting us to part with our sparse student loans or hard earned cash.


I admit that my annoyance with these adverts is simply that; just an annoyance. I am aware that this blog post could just be considered a rant about what I find oh so irksome, but aren’t most blogs just one person’s opinions about the world? Unfortunately with the introduction of ‘promoted tweets’ on Twitter my annoyance is here for the long stay and is unlikely to ebb. 

FACEBOOK FRENZY


FACEBOOK FRENZY

Facebook is a social networking site founded by Mark Zuckerberg in 2004 which was originally aimed at university students now however it is used by masses of people all over the globe ranging from all ages, genders and classes. It provides the ability and opportunity to connect with anyone worldwide. As of March 2013 there were 1,100,000,000 Facebook users and 3.44 users added per second providing fresh meat for advertising companies to target. When joining Facebook you have to build a profile which involves giving your personal details such as age, gender, martial status, where you live etc. etc. smartly they also engage you to share your favourite music, TV series, sports, jobs and education. This all has an underlying reason its not just so your friends can check out what you like surely they know that already! It’s for direct efficient and effective advertising purposes. Its like taking candy from a baby. Most of us are probably guilty of not being fully aware of this when we first joined Facebook, I joined like 5 years ago and did not consider it. I started to realize that if I were searching for example clothes from Topshop online, boom the next time I went on Facebook on the right hand side would be links and advertisement about Topshop like latest deals and promotions. Or when I was booking a holiday, loads of holiday companies would appear on my news feed. The ads began to really bug me because even if I was just searching a random thing, it would appear on my Facebook. My friend told me about an Ad Blocker software that you can download which prevents any advertisements on any website that you access. I use ad block and love it!

However this is definitely a problem for Facebook as 92% of their revenue comes from advertisements, they have acknowledged that users are enabling this add on. In 2012 Sara Smith who was Facebook’s online sales operations manager reported that the cause of Facebook's low CTR (click transfer rate) has been ‘attributed to younger users enabling ad blocking software and their adeptness at ignoring advertising messages, as well as the site's primary purpose being social communication rather than content viewing’. So what does the future hold for Facebook? Is it still going to thrive on advertising or are they going to have to verge towards an alternative way of gaining revenue.

To begin with Facebook success was due to advertising as it provided potential advertisers with groups of people to target specifically due to the information users have provided. They were able to promote very successful advertising therefore had constant surge of revenue. However with users becoming aware of ad blocking software the success rate of advertising on Facebook is dropping. However companies and brands can develop ‘pages’ on Facebook in which users can ‘like’ allowing them to keep updated regularly with that particular company/brand e.g. Nike. This keeps advertising fresh as often these companies/brands release competitions online involving you to ‘like’ and share it on Facebook. Therefore spreading and building the companies awareness, although how long will this phenomenon last before users get fed up with advertising being splattered across their newsfeed. It has been released this week that Facebook are in the process of introducing a electronic savings and payment services in a bid to boost its appeal in emerging economies e.g. India and Africa. Check out this link http://www.dailymail.co.uk/sciencetech/article-2604159/Would-bank-Facebook-Social-network-rumoured-planning-electronic-money-services.html.


In my opinion Facebook is an intended social networking site that has turned into an advertising frenzy.




Wednesday, April 16, 2014

Selfie 2.0

The selfie is a self-portrait photo that is quite widespread in social networks today. The history of this type of photography is much longer than one may expect.

The first photo that can be called a selfie was taken by an American pioneer in photography Robert Cornelius in 1839.



With the popularization of photo cameras in 1900s more and more people started taking pictures of themselves in the mirror. Of course, these were usually wealthy people.




With the social networks, particularly MySpace, rising popularity, people started to post their selfies as profile pictures. Those were with the use of flash, in a bad quality and usually taken through the bathroom mirror. Later, with Facebook becoming more popular, those selfies became to be called “MySpace pics”, were considered unprofessional, and were just a sign of a bad taste. 
That could be the death of the selfie. However, it is back.

In 2010s selfie suddenly started to gain popularity again. Celebrities and politicians started to take selfies of themselves. 

David Oriz (professional baseball player) and Barack Obama taking a selfie

In 2013 the word “selfie” was added to the Oxford English Dictionary and was announced as “The Word of the Year”. And in March 2014 the host of the Academy Award took a selfie of herself with many Hollywood celebrities at once. This selfie outraced Barack Obama’s winning 2012  elections' tweet with 4 times more retweets and became a new leader in the number of retweets.



Why do people take selfies and why have they started to do it again after the period of the selfie being unfashionable?
Experts say different things. When it has just begun, it was an interesting experience. You could take lots of shots, see how you look from different angles without any shame in front of the photographer. Later, with social networks becoming popular, everyone needed a photo, and the easiest way was to take a selfie, as most of other older photos were probably not digital, but on the film.

But what about now? When the world of photography became much more accessible, so that you can buy a professional photo camera or rent a studio for a professional photographer to make a whole photosession of you? The easiest explanation is that selfies are for those people who do not like how other people take photos of them. When taking a selfie, you are making a composition by yourself, catching the best smile, doing as many shots as you want and in the most attractive pose. What is more, selfie is considered less glamorous, without pretending you are a model, just humble and easy. 
However, some people may disagree and say that it is more a vanity act, boasting your life in front of the others, catching the best look to make your friends jealous. 
And finally, some people claim that a selfie is way of self-expression, trying to share the extraordinary atmosphere they are now. They say a selfie has become an analogue to an instant message, telling friends where you are, what you do and how you feel much beter and faster.

All these thoughts may be true.

And the world around us seems to become more and more selfie-friendly. Mobile phone producers are constantly improving the quality of their front cameras, giving us an opportunity to take better selfies. No one will consider you weird, if they see you out on the street taking a selfie in front of the Coliseum. 



Companies are even starting to produce special machines to make taking selfies easier! iStrategyLabs recently introduced their S.E.L.F.I.E. (“The Self Enhancing Live Feed Image Engine”) that enables you to take selfies hands-free with the use of a special mirror.  





Also, more and more people may be seen with GoPro cameras on sticks taking selfie-videos and photos of themselves. As the GoPro is made specifically for using in extreme locations, the selfie phenomenon now has traveled to all the most beautiful and unique places in the world: mountaints, forests, underwater, historical places and winter Olympics.



Lots of people in world do it. And even a monkey stole a GoPro camera, ran to the forest and shot a selfie video of itself.




Making this long way through the centuries, selfie changed its roles in different times. And today it came back in a completely new form. With technologies becomeing advanced and accessible we can take a camera to more and more unique places, sharing our experience. Sefie is becoming our way to express ourselves, telling the world how deep you can dive and how high you can climb. 
With the life becoming so fast, when there is only one special moment that you can catch, why not make a selfie and tie your life, your experience, your history to that moment? Selfie is back, and it’s beautiful.

Macaca nigra taking a selfie


Tuesday, April 15, 2014

When New Media became a weapon against pedophilia

An non-governmental organization (NGO) in Netherland created a virtual little girl to identify pedophiles. This trap was pretty successful; more than 1000 “sexual predators” were identified. The virtual technologies progress and the interactivity of new media allow us to develop efficient weapon in the war against criminal activities such as pedophilia. On the other hand the significant degree of freedom offered by new media makes the expansion of malicious intents uncontrollable. This freedom depicts the paradox within the media framework.

The virtual little girl is called is Sweetie and she is 6 years old. She was virtually created and therefore she does not exist. When the picture of her were posted on the web, the trap was extremely efficient. A lot of people with pedophilic tendencies tried to contact her. The NGO collected the addresses and phone numbers of the people who tried to get in touch with Sweetie and transmitted their identities to relevant authorities like Interpol.

Sweetie, the virtually created little girl
       Virtual technologies are not only useful for cinema or video-games. The development of virtual reality gives now the possibility to create people which seem to be surprisingly real. The virtual creation makes it almost real and therefore it becomes increasingly difficult to recognize whether the person is real or virtually created. The technological progress and the omnipresence of the new media in our life are today the components of efficient weapons against criminality.

       It was presented and proved long time before Mass media had real effects on the behavioral development and well-being of children. New media has a relevant educational role for children. On the other hand, as new media grows in an exponential way, the children are always more exposed to unappropriated contents. This makes them more vulnerable, particularly on the web. Pedophiles take advantage of this vulnerability. There is a high correlation between the time spent on internet and the risk of children being exposed to such dangers such as pedophilia.

           The development and easier access of the web can be seen as dangerous from such perspective. The particular interesting aspect with the creation of Sweetie is that the authorities change their strategy and try to go one step further ahead to catch criminals. The police use tactics such as being undercover to catch and arrest criminals.

           Nevertheless the “sexual predator’s hunt” becomes more difficult through the increasing development of social network. Pedophiles take advantage of the large interactivity’s level of communication and the low degree of regulation on the social networks. The mechanism is very obvious. People with bad intents create a network account with a wrong identity. Then they try to form close friendship with children. It becomes more difficult for the authorities to identify the pedophiles.

         It is easy to see that new media increase interconnection between people. People with common interest can find each other more easily, develop network and create a community. When it concerns football or TV series it does not constitute a real threat for vulnerable people. Unfortunately mass media may bring together people with bad and strange tendencies and encourage the creation of network by initiating organized crime. As a consequence pedophilia is no more isolated, but organized. We can see two direct consequences. First the danger for children is higher and secondly it becomes harder for the authorities to detect this network which becomes increasingly organized. So far Sweetie may be an efficient tool for a limited amount of time. When some criminals are caught through this process, they distribute the information in the network. Consequently the efficiency of the trap decreases. Thus the fact that the existence of Sweetie was broadcasted shows us that this instrument will become inefficient.

            Finally Internet is universal but the law systems are not. Each country has its own criminal law. First to stimulate infraction through stratagems process is in some countries illegal. Secondly the proof can be only verified by the authority which is designated by the law. Concerning our case the NGO may not constitute a relevant one.