At the 17th of March this year, a new app has entered
our world, called Impasto Art. This app brings masterpieces from the finest
museums to the screen of your TV. While connecting your smartphone with your
smartTV, streaming masterworks such as Girl with a Pearl Earring in original size is made possible. Of course, this
possibility depends on the size of your screen, however, you now can enhance
your living room, office or restaurant with every art you like. The images are
in Full-HD, and offered in high resolution, free and worldwide available via
IPhone.
Google Art |
Linked to this new application is Google Art, an app
that is part of the Google Cultural Institute.They updated this app last
Thursday, to expand the online database from 2D art from whole world to at
least 300 masterpieces in 3D. Scan technology of Google makes it possible to
zoom from different perspectives into a certain piece of art. Audio tours and
videos bring the audience into contact with museum collections and street art,
besides it is made possible to watch an online-guided tour trough several
museums.
With the use of this kind of digital art technology,
high cultural productions, masterpieces and art from whole world comes to the
living space of the audience. We don't have to travel and to pay a ticket for
museums anymore. We now can see the catalogues from museums in for instance England
and US in one day while drinking our coffee or lying in our bed before going to
sleep.
Thus, the good thing is that people who don't have the
money to pay tickets, to travel or are physically disabled, can see every piece
of art from home. The access to art has become less regulated and more open. On
the other hand, this digitalization of art, and replacement of its context into
our personal situations, has some consequences of how we might interpret
certain values on the original object. Does this now is transformed in just a
sample of reproduction? If the digital spread of the image itself is overruling
the value of original pieces of art, what is the function of museums in the
future?
I have to admit the fact that this technology is come
up while we already spread the image and its original context by reproducing
pieces of art on pillows, paperwork, clothes, bags, pictures and so on. Walter Benjamin (1935) who is a scholar of Frankfurt School has his theories about this question of authenticity when the age of mechanical reproduction has begun:
'Even the most perfect reproduction of a work of art is lacking in one element: its presence in time and space, its unique existence at the place where it happens to be.'
Visiting a Museum |
I wander how this new media platform of spreading
art is influencing our behavior of visiting museums. It is possible the
popularity of art will arise and more people will spend their spare time with
family and friends to visit museums. First reason: The expanding images of
masterpieces whether 2D or 3D into the lives of the public, could make this
public curious to the element which is lacking, described by Benjamin.
Furthermore, the design, idea and production of Impasto Art and Google Art is
founded by museums and art-institutions, to expand the knowledge of art, or in
other words, to promote their collection. The only thing the public has to do
is downloading the app and clicking several times on their mouse, to explore the
world of art, collected in the digital media.
What about the artist itself? Historical masterpieces
are made by people who don't exist anymore, however, if my fantasy starts running,
maybe in the future they can get involved in designing the online world of art
by for instance creating certain forums where fans can discuss their experience
of watching, adding videos online where they promote their online images and
asking people to go visiting the original work after exploring the image
online. To get the public more active, it would be great to create the
possibility to add self-made pieces of art to the database. By collecting
information about the popularity of certain online images, museums can use this
information by their decisions to organize exhibitions. In this way the system of producing, spreading and
visiting masterpieces and mainstream art resembles the way music is taking
place in popular culture. The original song written and played by musicians is
spread by different media platforms, and via trans media transformed into times
and places that differs from the original song, and gives new meanings to the
sounds. Ending this analyzation of Impasto Art and Google Art positively, virtual worlds of art opens many possibilities to create a platform of creativity, which increases the power of the public in regulation of creating collecting and distributing art.
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