Showing posts with label Transmedia storytelling. Show all posts
Showing posts with label Transmedia storytelling. Show all posts

Tuesday, May 4, 2010

Case Study: The Office - mockumentary series utilizing new media

"Wikipedia is the best thing ever. Anyone in the world can write anything they want about any subject. So you know you are getting the best possible information."
(Michael Scott, The Office, video)

The line between documentary and entertainment on TV have been blurred for few decades now. Neil Postman argues that the TV format in itself is better designed to entertain than to inform, so he wouldn't be surprised by the concept of "mockumentary", that stands behind the success of the TV series The Office. In this article, I would like to explore how this unique blend of reality and fiction (or, better yet, fiction portrayed through techniques hitherto reserved for documentary) functions and cooperates with other formats, typical for the Web 2.0 world. I am focused mainly on the US version, produced by NBC.

The Office - sometimes too real to watch

The original (UK) TV series was created by Ricky Gervais and Stephen Merchant, accomplished and acclaimed comedy duo. In July 2001, the first episode aired on BBC Two, presenting to the audience a new type of sitcom. Using the documentary methods (single camera, moving camera, commentary, talking heads) they covered daily operation of an utterly ordinaryoffice of an fictional paper-supply company Wernham Hogg. All though everything is carefully scripted, comedy uses the feel of reality as its main mode for eliciting humor. Unlike other sitcoms, many "boring" and "nothing's happening" scenes are implemented to intensify the feeling of tedious work in such a job.

This is how mockumentary looks:




British version was famous for its dark humor and absurd, almost "too painful to watch" embarrassing moments and misunderstandings. There have been worries that the US version, which started airing March 2005 on NBC, would not live up to its UK predecessor. Even though this is a matter of taste, I dare say that after first two seasons, it is one of the best TV series currently on air. Entertainment Weekly remarked that the US version, an
"undervalued remake does the near impossible—it honors Ricky Gervais' original and works on its own terms." It's viewership keeps growing, starting at 5.4 millions for Season 1 and growing up to 9.4 millions for current, fifth season.

The Office and the new media

My first encounter with The Office dates back to the now-famous Steve Job's introduction of the new iPhone (video), in which he used "his favourite series" to demonstrate the video capabilities of the device. I find this quite symptomatic - The Office is one of the most favorite series on air and iTunes store is significant means of distribution, at least it was before hulu.com and NBC's own on-line player. The point is, live TV is not the only means of distribution by far, which is partly what the Writers Guild's strike was about.

Like many other TV series, The Office, too, uses webpages to increase the notion of reality. Both Dunder Mufflin and Sabre Corporation, the fictional companies from the series, have their own, regularly managed webpages. These, along with other blogs and videos, create unusually strong transmedia narrativity dimension, which works well with the mockumentary format and results in really wholesome experience for enthusiastic and active viewer.

Here are some of the regularly updated websites:
(spoiler alert)
All these are closely connected with the series, but also reacting to actual, current events. Dwight's blog, for example, reviewed the movie Avatar or writes on volcano eruption. To enjoy the texts, it is usually necessary to know the character, so we can view these as a reward for true fans who follow the series. Suddenly, they can use their knowledge of the fictional universe to enjoy extra content they wouldn't understand otherwise. Needless to say, this ties the fan closer to the show and creates new type of fans - "creative fan", for example.





The Office and videos for the web

There is nothing new about fan remixes on YouTube. You can find mash-ups (taking original video and adding a new sound) or collections of new scenes. Fans have contributed dozens of such clips that feature key The Office characters, my favorites include collections Every That's What She Said Joke or Best Pranks on Dwight, but there are genre remixes, too.

More interestingly, the producers jumped on board with their tolerance towards the copyright infringements - apparently, they are willing to overlook if users post individual scenes, even though this is not official rule, more of an observation.

And the producers themselves have created dozens of videos (so called webisodes) that are released only on-line, often during summer break. Typically, the secondary cast participate in these. Also, The Office facebook fan page releases deleted scenes or teasers on-line, and in The Office, these are considered "part of the canon", meaning they don't present some alternative universe but, again, reward fans for their patience and diligence.

Fans are appreciating (and expecting) this

In the Wikipedia era, the large and dilligent fan-base translates into extensive Wikipedia coverage. Truly, The Office is really well covered on Wikipedia:
After the episode is broadcasted, it takes usually about few hours until a decent episode summary (including chapters setting it in the context of previous episodes) is ready on-line, constructed by usually by 3 to 20 people. It has been part of the WikiProject The Office (US), which "coordinates the collaborative work on" the articles concerning The Office.

Core fans also follow fan (unofficial) blogs: Life In The Office and Office Tally providing interesting news as well as notifications about newly released extra materials.

New generation of product placement

The Office has obviously exploited the new media quite successfully, encouraging fans from all over the world (although mainly in the USA) to follow the fates of their favorite characters with literally encyclopedic thoroughness. This, no doubt, creates richer experience for the viewer (who is no more just a viewer, but often active fan, even evangelist and promoter). Are there some tangible benefits for the producers, too?

There certainly are. Apart from selling DVDs and other merchandise, The Office has brought new level of something I call "natural product placement." Where in normal sitcom you'd see fake brands, in The Office, you can encounter mostly real products from real companies. Some pay to get in The Office:
  • Activicsion's Call of Duty video game was a great subplot in The Coup episode
  • Staples, a great competitor of the fictionaly Dunder Mifflin company, is a real and large company, and even though it plays sort of a negative role, it pays for it's on-screen presence
  • Cisco systems supplied networks and telephones, and pays for it, even though, as far as I remember, was never mentioned
And these are not always contractual product placements. Apple's iPad plays a role at least three times, and some laptops are Apple-made, too. Other company computer uses Windows. Cars (Subaru, Toyota, Chrysler) are called by their names if appropriate etc. Websites such as Wikipedia, YouTube, TripAdvisor or MapQuest are often mentioned, as they would be in real life. In other words, the producers claim that they don't hesitate to bring up a brand name, as long as they feel that brings the natural, real feeling of an office conversation. I have to admit, I quite like that attitude.

My favorite moments

I consider myself a fan of The Office. There were several moments, though, where I had to go beyond that, and admit to be an admirer of what the authors, writers, directors, actors and producers accomplished.

In Local Ad, the team is to make their own advertising, using videocamers and amateur video editing software. When I was watching the result, I completely forgot this has been edited by professionals (of course it has, I had to remind myself, this is a TV series, of course they have editing professionals!). Instead, I was watching a short clip, somewhat clumsily, but surprisingly well, done by my friends. I think this was the best proof to me that they achieved to maintain the reality feel.

In Niagara, where certain two characters (spoiler alert!) got married, their friends surprise them with the JK Wedding Entrance Dance cover. Again, it feels so wonderfully real and improvised you completely sink into the moment, forgetting how many choreographers were probably present. And you can feel the cast is enjoying it like a real wedding.

I think it was a real wedding, in a way. Utilizing the new media made it possible to appeal to fans on new levels and encourage them to participate in on-line games, fan covers, voting, name-suggesting etc. In The Office, documentary and entertainment got married.

BTW You can watch many of The Office episodes on-line using SurfTheChannel.

Sunday, May 2, 2010

Why So Serious? -Transmedia Storytelling and Produsage in The Dark Knight

I guess everyone of us have heard about Christopher Nolan’s movie The Dark Knight (2008). In my opinion, it is a great movie, but the marketing of the movie might be even better and relates very closely to transmedia storytelling and produsage.

To have a clue what I am talking about, take a look in this this video.

So, my case focuses on the alternate reality game (ARG) “Why So Serious? The Dark Knight“, by Warner Bros and 42 Entertainment to promote the movie. The campaign was launched in May 2007, about 15 months before the release of the movie and witnessed participation from millions of enthusiasts from across the world. The campaign revolved around The Joker one of the characters of the movie, and was set in the fictional Gotham city. The game included activities mainly in Internet, but as well in real-life.

The campaign started with some teasers followed by a fictional political campaign of Harvey Dent, with the caption ”I believe in Harvey Dent.” Soon after this, the introduction of The Joker followed quickly when 42 Entertainment established also a ”jokerized” version of the site, called ”I believe in Harvey Dent too” where e-mails sent by fans slowly removed pixels, revealing the first official image of the Joker.


-The first official image of Heath Ledger's Joker. From here.

After this, 42 Entertainment launched WhySoSerious.com, sending fans on a scavenger hunt to unlock a teaser trailer and a new photo of the Joker. On October 2007, the film’s website morphed into another scavenger hunt with hidden messages, instructing fans to uncover clues at certain locations in major cities throughout the United States, and to take photographs of their discoveries. The clues combined to reveal a new photograph of the Joker and an audio clip of him from the film saying ”And tonight, you're gonna break your one rule.”

Completing the scavenger hunt also led to another website called Rory's Death Kiss, where fans could submit photographs of themselves costumed as the Joker. Those who sent photos got a copy of a fictional newspaper called The Gotham Times, whose electronic version led to the discovery of numerous other websites.

The Joker even tested his hard-core fans by launching a real life carnival themed scavenger hunt. He placed packages at 22 different addresses around the country. Players who solved the clues and reached the packages first, received a cake with a Joker -cell phone inside, as you could see in the video.

The ARG was highly successful and helped in establishing connection between the previous Batman movie, Batman Begins and The Dark Knight. The campaign ended from where the film took off. The success of any ARG is measured through user content and the Dark Knight -ARG resulted in thousands of blog posts, Google searches, websites and participants. The success of ARG translated into the success of the film which, for example, won two Oscars and 79 other awards.


- Joker, Batman and Harvey Dent. Pick yours. From here.

This sort of interactivity is not only the essence of viral marketing; it’s also the heart of transmedia storytelling. When a studio provides mysteries and answers through cross media platforms, fans essentially become willing participants in marketing the movie. Participants of the game were able to look at all movie posters, trailers, photos, and movie clips before anyone else. Of course, this was partly to market the movie, but it was also to market it in such way, which made it the fans movie. Just wondering how Warner Bros is going to market their next Batman -movie, which should be released in summer 2012. We will see.

Ps. all honor to Heath Ledger. He was a brilliant Joker.
Pps. If you are willing to know more about this subject, check this out.


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